Dishonored Codexery

Possession

Step into another skin to see the world through different eyes.

Possession is one of the most versatile and unsettling supernatural abilities granted by the Outsider to his Marked agents in the Dishonored universe. It allows the user to temporarily abandon their physical form and inhabit the body of another living creature, ranging from small rats and seagulls to human enemies and even giant whales. This power serves as a unique tool for espionage, allowing the agent to bypass locked doors, eavesdrop on conversations, and observe events without being detected by guards or magical wards.

Type
Supernatural Power
Source
The Outsider's Mark
Primary Function
Inhabiting other life forms for stealth and reconnaissance
First Appearance
Dishonored (2012)
Usable Subjects
Rats, Corvo Attano (in DLC), Humans, Whales, Seagulls
Limitation
Cannot control the host's actions directly; limited to observation and movement

Lore & Background

The lore suggests that the Void permeates all living things, creating a bridge between souls. When Corvo Attano or Emily Kaldwin uses this power, they do not destroy the host's consciousness but rather overlay their own will upon it. This is most evident when possessing animals; the user retains human intelligence and awareness while navigating through the creature's instincts. The ability to possess humans has profound implications for the nature of identity in the Empire, raising questions about whether a soul can truly be separated from its vessel.

In Their Own Story

The fog rolled thick off the cold waters of the Drowned City as Corvo crouched atop a gargoyle. Below, two Whalers argued over a map, their voices muffled by the wind. He took a breath, closed his eyes, and felt the familiar tug of the Void. In an instant, the stone beneath him vanished, replaced by the frantic beating of tiny claws against wet wood. He was no longer Corvo; he was a rat scurrying through the grime. The world smelled of salt, rust, and fear. He darted under the table, his heart pounding in a chest too small to hold it, listening as the guards whispered their plans. They never saw him coming.

Reader's Guide

Possession is acquired early in the main campaign after receiving the Mark from the Outsider. It functions by targeting specific creatures within range; smaller animals like rats and seagulls are always available, while humans require a higher investment of Willpower or specific upgrades. Strategically, this power is essential for high-stealth playthroughs. Players can possess rats to bypass locked doors by triggering mechanisms from the inside or to scout enemy patrol routes without alerting them. Seagulls provide an aerial view of large courtyards and rooftops. Possessing humans allows for silent eavesdropping on critical plot information, though it cannot be used to force a host to attack others. Upgrades enhance the utility of this power significantly. Increasing Willpower extends the duration one can remain inside a host. Special upgrades allow for the possession of larger creatures, such as wolves or whales in specific missions, and enable the user to possess multiple humans simultaneously for mass surveillance. Mastery of Possession turns the environment itself into an ally.

Did You Know?

Frequently Asked Questions

What exactly is the Possession power?

It is a supernatural ability granted by the Outsider that lets Marked agents inhabit other living creatures. This power allows users to leave their own body temporarily to explore or spy through different eyes.

Which specific creatures can be inhabited?

Users can take control of various life forms, including rats, seagulls, humans, and even massive whales in the ocean. The available targets depend heavily on the current environment and game version.

Are there restrictions on controlling a host body?

While inside a host, the user cannot force the creature to perform complex actions like attacking or speaking. Possession is primarily limited to observation, movement, and bypassing physical barriers like locked doors.

How does this ability aid in stealth missions?

By inhabiting small animals like rats, agents can slip through vents and grates that are otherwise inaccessible to humans. This capability is crucial for gathering intelligence without alerting guards or triggering magical wards.

Is human possession available in the original game?

No, this specific feature was introduced later through downloadable content expansions and sequels. While standard gameplay focuses on animals, later entries introduce the option to inhabit hostile humans for tactical advantage.

More in Powers, Artifacts & Gear

Elsewhere in the Dishonored universe

Spotted an error? Know more?

This is a living reference — every entry is fact-audited, and reader corrections feed straight into our audit queue. Suggest an edit · See this site's audit record

Comments

Loading…
Open in the interactive codex →